Mount And Blade Retire From Adventuring

2020. 1. 23. 06:10카테고리 없음

Mount And Blade Retire From Adventuring

Armagan says:It is like yesterday that I had announced the first beta version of the game. Yet it was more than four years ago, and everything was so uncertain at the time. If the players had not supported the game as avidly as they did, the whole project would surely die out somewhere along the way. But it didn't die out, we released many versions throughout these years, got the most wonderful feedback a game developer could hope for, saw amazing mods come out, and I personally had the most interesting time of my life. Now, four years later, it is time to announce the last beta release of Mount & Blade.

I want to thank everyone who walked with us in this adventure.

Thats hard to say without first playing it. Bytenwalda provides great baseground with the stamina feature and bleeding ect., ability to sack cities and the siege mec is unchalleged by all other systems I've played so far. Hence why its my favorite mod in the past and why I always like mods based off of it.Yes the other roman mod uses it but yours will be different in many ways. Most of all the focus more on Gladiators and storyline less so than a massive map and ton of factions.Its obvious you know how to code if you've accomplished what you say you have. And therefore there are many directions this could go. Thank you for all your hard work so far.1.Perhaps starting out as a slave and having the option to break out ect and then becoming an enemy of Rome -100 and be hunted. Forcing you flee to the Tribes.Perhaps Using freelancer code by having a a single man perhaps within the roman faction or seperate faction that you start indentured to.

So therefore you could have a skill tree to rank up in as you fight and level up and gain a bit of money.Where if you manage to escape it has those negative effects.2.Change the escaped serfs questline to 'Slave Revolt' where you have to kill three good sized groups of slaves before they reach freedom. They refuse to turn back or attack you on sight or perhaps even can join you.(if they join you it makes Rome -100 hostile)If not you fail the quest get major backlash in the form of loss relations.3.Have a certain family member of the royal family be considered claimants and to start a civil war you need very high renown ect.And once its started have certain lords automatically join on the side of that family member. Hence starting a Roman civil War.4.Have owning castles and cities add to party size.Castles add 50, cities add 100.The reason for this is obvious.5.Use beginning quest scripts for something. If you arnt already then the idea could be to start in a Slave revolt or being at the wrong place at the wrong time. (A slaver raid?)And be taken as a slave and having a screen come up saying you were taken to Rome or whatever and were sold to fight in the ring.6.Have chest armour that is simply a ripped body ect.Giving protection while of course weighing as close to nothing as you can get it.+2 votes. One more thing would be cool:While being a vassal- become governor of a certain province,and have complete power of what happens there, you only answer to the Emperor but you get the richest town in that region( the capital) and have complete control over financial and military aspects of that region.Power influence with other factions- force other factions to be your vassals and provide soldiers and tribute.In diplomacy there is a screen which says for each faction how many lords, centres and caravanes do they have. You can try to build around this a power indicator.When you become emperor of Rome for example and your realm's power is over 3 times bigger than other faction you can force a kingdom to surrender and become a province.THey keep their fiefs, but they are all part of the Roman empire now providing money and force.As recruitment i would suggest the Lance recruitment of Anno Domini,feudal recruitment is very similar to Roman recruitment.

I would like to see some sort of system for culture and likewise cultural based revolt. Where areas occupied by Rome (or other Factions) but does not share their culture will become rebellious (think Boudicca's Celtic Rebellion in Britain) and actually have rebellions where an army will spawn aligned to the faction that matches the provinces culture with a new random lord. Capable of taking a weakened city. Also I'd like events that cause culture change in Cities such as migrations. I'd also like to see many cultures not just Roman Barbarian Eastern.

For example how about Judaic (which will work great with a cultural rebellion mechanic with all those historical Jewish revolts), Arabic, Dacian, Illyrian, and Berber.+2 votes. I would love to see a more complete intercation with your soldiers, like you could have complex talk with almost everyone, and you would be rewarded by doing that for uniting your army. Do you know what i mean? Like going talking to guard on the streets and having a more complex dialogue that a 'I can't speak on duty sir' or 'Nothing to report'.Also it would be cool if you dont male the troops clases of the roman amy divide into the legions, let us do tust make like 'Serf-Levy-Legionary-Armoured Legionary-veteran legionary' instead of 'Serf-Levy-Legionary-Legio 1 Legionary-Legio 1 veteran legionary' thats a popular thing that happens on other roman modsA last thing i would wish, add interest points and locations like the vanila Vikings expansion.

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  • Mount & Blade: Warband; How long is this game,is there an ending,retiring? User Info: TDragon777. Or is it pretty open,where i can be a vassel my whole life and retire and what happens if you retire from adventuring? Thanks,unless king play is that good (tell me if it is),im pretty content playing as a vassel, so many other games to play.
  • Aug 16, 2012. But which gradually mount up as they get older and older until that character is. Nasty, or else go to the nearest inn and retire from adventuring. That is a bit simiular to darklands, it's called “mount and blade: warband”.

As well as more 'complicated' building system for settlementsLooking thowards this mod, keep up the good work+1 vote. Hay there, I got a few awesome idea's from the game Total War: Emperor Edition.No. 1: Add rumors, so basically if your brother(number 2) is trying to claim the throne, and spreading rumors about you, you can banish him from the kingdom, but all relations with your family(again number 2) will diminish -20 points.No. 2: Be able to have a son, when you marry a wife, maybe have an option to, ya know, do it with her, and maybe 30 in-game days a baby pops out.

Honor Mount And Blade

Maybe after he/she is born(yes if its a she, doesnt have as much power, but still your daughter) then the girl is not a heir to the throne, but maybe if you have a son, he is an heir to the throne, so when you 'Retire from adventuring' in the camp menu, he is now your successor.No. 3:Appoint people as senator's, governers, and add edicts for each provice. So if you appoint a horrible edict, your relationship with that town will diminish over time. Edicts in mind are:Bread And Games (Produce more food in a settlement, and have more tournaments, or games.)Resettlement (Move over all citizens to another province, such as when your being besieged, you can move over all your citizens to another province, atleast until the besiegement is over, and accompany them.)Seize the King (used for players only with 60 right to rule, able to take over a faction king, if a vassal for him, and over 500 renown.)Tax Farming (used for gaining for income, will severely decrease in relations with the city, because more money dumps out of civilians pocket.No. 4: Faith in the Liege.If the vassals, and the people of your kingdom do not have faith in you anymore (just like renown, you gain faith by beating enemy vassals, and eliminating kingdoms.) They will leave your kingdom to other kingdoms to serve them, if a vassal does not have faith in you, they will try to revolt, take your place as rightful liege, or just leave and defect to another kingdom.No. 5: Besieging Poisoning, Assassinations, etc.When a enemy vassal besieges your castle, or when you besiege a castle, you have the option to poison the castle or town, and severely diminish their forces, atleast by 20 troops, you can only do this every 5 besieges.Assassinations are only used for assasinating people in the town. Lets say you send an assassin to the castle lord hall, and tell them to execute the castle commander, (20% chance of success, 80% chance of failure) if their successful in executing the castle commander, then they will be leaderless, and have more chances of surrendering to the 'Surrender, your situation is hopeless' option.

Mount And Blade Warband Retire As King

WarbandMount And Blade Retire From Adventuring

If it is failed, it makes them hate you even more.Thats all my recommendations for this mod, I think this mod has a bunch of potential, and I want to help with that! Again, thank you for reading.+1 vote.

Mount And Blade Retire From Adventuring